Most game editors ask that you compile a level before you can play it, this can take a while and so testing little changes can be a pain. One of the great pluses of Far Cry 3’s editor is its drop-in function.
The editor should throw up a plain Jane island for you to play around with. To do this, click File > New generated map and select Tropical Islands in the pop-up box that opens. You can start playing about in this but I’m going to be generating a new map, mainly because I like to work with islands – they give you a natural level boundary and we don’t need to worry about stopping players from wandering out of the level’s limits. Something quite jungly but a little plain. On booting up the editor you’ll be presented with a randomly generated map. Here’s how you can start making your own. We’ve already picked out some of the best maps players have been creating. Ubisoft’s latest iteration finds a comfortable middle ground, one which you should definitely have a dabble with. Some were complex, powerful engines like the first game’s CryEngine which baffled all but the brightest budding level designers others, like that of Far Cry 2 and Instincts, were simpler to control but limited in what they could create. The Far Cry games have all shipped with level editors.
#Far cry 5 map editor how to flip series#
The map editor has been a staple of the Far Cry series for years, allowing creative players to make their own custom levels with robust development tools, and it will return when Far Cry 5.
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I think I'm just not creative enough though.
You would just think that making a level for a top down game like DK would be easy, but it isn't, at least for me. At least in the FC5 one I knew how to spawn things. Have you used other game editors before? Which was the coolest? Oh and I also tried using the SWAT 4 editor (SWAT 4 is like, my favorite tactical shooter) but that was even more complex than the Far Cry one. "Simple" doesn't go well with "capable" though. Originally posted by Pintea:Yup we'll make it much better :)